![]() ![]() Elite houses are 4x4 tiles in size, must be built in high-desirability areas and well-stocked with food, fleece and olive oil. The largest of these houses is the townhouse which requires food, fleece and olive oil. ![]() A regular house always occupies 2x2 tiles, contributes to the city workforce and its residents may serve as "rabble" to defend the city. Elite and regular housing are built separately and each requires and serves a different function. Health care is given by infirmaries, and buildings are kept in good order by maintenance offices. Chances of winning are increased by the number of facilities and the potential aid of Apollo and cultural facilities. Every year the Pan-Hellenic Games (including the Olympic Games every fourth year) are held, testing a different aspect of culture against that of the Greek world. Culture is attained by building colleges to train philosophers, gymnasiums for athletes and drama schools for actors, which in turn go (respectively) to podia, stadia, and theatres to entertain the city. Other services must be provided to members of the city, such as culture, health care, and maintenance. After the stand owner collects goods from a nearby granary or storehouse, a peddler will start roaming around roads distributing available goods. ![]() An agora is built on a road, and goods stands are placed on top of it. Food distribution works a bit differently from the previous games. It is even possible to coin currency - if a silver mine is available, the player can construct a mint which will produce a limited amount of drachmas yearly. Raw materials include wood (for triremes and sanctuary building), bronze (armor and sculptures), marble (sanctuary building), grapes (wine), olives (olive oil), and fleece (which can be directly sold to citizens). Housing, services and industryįood resources in this game are urchins, fish, pork, cheese, carrots, onions, and wheat. The percentage objectives were replaced by direct goals, such as treasury size, production rate, a monster slaying or conquering other cities. Should none of these questions serve as answers give some more info, like is that problem specific to one mission, or just this savegame, does food work in the tutorial.For a detailed overview of city building mechanics, see Series concepts and mechanicsĪs with other games in the series, the player must build a city on an empty plot of land of variable size and resources. Once all pantrys are filled, that excessive demand slows down and you have a chance to actually see some food at the vendor for more than a second. Just a few houses can completely empty the market, the next lot go without food until the buyer has returned to fill a few more. If thats the first food this block gets it takes a while to stock all the houses, its even worse if the block ran out of food then gets some again. Roadblocks are fine unless you block ALL the road tiles next to a building, that would stop that building from having road access and therefore workers. Check the road connection between the two, buyers need a road so make sure there isn't a tile missing in a hard to spot place. Is that granary really far away like half a map or so? Which one is actually the problem, buying food or distributing it? Rightclick the agora to find out if it has stock, use the overlay maps to find your buyer and look what they're doing ![]() Is the agora fully staffed? The granary too? Did you change the agora setting to not get food? Thanks for the help in advance! - Are you stockpiling food? Unlikely to affect two goods at once, but its the traditional first question for distribution woes -) I was wondering if I'm doing something wrong or if it's glitch. I have a vendor that disperses olive oil and fleece, but for some reason the food won't. Travjon: So I try to disperse food with a vendor, but no one from the vendor will get food from my granary (I have wheat and cheese). ![]()
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